Leave a comment

CLOAK AND DAGGER: DATAFILES

CLOAK

AFFILIATIONS

 

SOLO

BUDDY

TEAM

D8

D10

D6

 

 

cloakDISTINCTIONS

OURS IS A MISSION OF VENGEANCE

AN ENDLESS HUNGER

DAGGER’S PROTECTOR

POWER SETS

CAPE OF DARKNESS

DEVOURING DARKNESS D10 TELEPORT D8
INTANGIBILITY D8

SFX: Berserk. Add a die from the doom pool to one or more attack actions. Step up the doom pool by +1 for each action; return it to the doom pool when you’re done.

SFX: Dangerous. Add a D6 to your dice pool for an attack action and step back highest die in pool by –1. Step up MENTAL Stress inflicted by +1.

SFX: Counterattack. On a reaction against Physical Stress attack action, inflict Physical stress with your effect die at no PP cost or spend a PP to step it up by +1.

Limit: Uncontrollable. Change any Cloak of Darkness power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

SPECIALTIES

MENACE EXPERT D8

MILESTONES

THE HUNGER

1 XP when you talk about your hunger.
3 XP when you inflict trauma on another using Devouring Darkness.
10 XP when you consume someone within your cloak or you relinquish a captive soul.

WHERE WAS THE LAW FOR US?

1 XP when you argue that the law doesn’t apply to you.
3 XP when you refuse to obey the instructions of an officer of the law.
10 XP when you either hand over a criminal to the police or inflict trauma on a police officer.

DAGGER

AFFILIATIONS

 

SOLO

BUDDY

TEAM

D8

D10

D6

 

 

daggerDISTINCTIONS

POOR LITTLE RICH GIRL

I’VE GOT SO MUCH LIGHT TO GIVE

IF WE ARE JUDGE, JURY AND EXECUTIONER WE BECOME NO BETTER THAN THE CRIMINALS WE PUNISH

POWER SETS

LIGHT PROJECTION

LIGHT DAGGERS D8 LIGHT INFLUENCE D8

SFX: Healing. Add Light Daggers to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s Physical stress or step back your own or another’s Physical trauma by –1.

SFX: Area Attack. Add a D6 and keep an additional effect die for each additional target.

Limit: Exhausted: Shutdown any Light Projection power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

SPECIALTIES

ACROBATIC EXPERT D8

MILESTONES

CLOAK NEEDS ME

1 XP when you offer words of support for Cloak or verbally defend him to others.
3 XP when you reduce Cloak’s Stress or Trauma
10 XP when you inflict Trauma on a hero to defend Cloak or you allow Cloak to be apprehended.

GUARDIAN OF RUNAWAYS

1 XP when you warn the young about the dangers of drugs, alcohol and the living rough.
3 XP when you protect teenage runaways from harm.
10 XP when you ensure that a teenage runaway finds sanctuary or they suffer Trauma due to your actions (or inactions).

COMMENTARY

A full history of Cloak can be found here and a full history of Dagger can be found here.

This write-up uses the ‘Cloak and Dagger’ mini-series as its source.

With evocative names and power set these low tier heroes are particularly suited for street-level campaigns. I decided to keep things simple when I was putting their data files together representing their early days.

Cloak’s distinctions emphasise the path he is on, controlling his hunger for ‘light’ (in other words the life) of others by preying on criminals. His devotion to Dagger the only thing that prevents him from becoming a monster.

Dagger’s distinctions emphasise her light. The ‘Poor Little Rich Girl’ distinction reflects that while she is homeless she is still in a much better situation than someone like Cloak. While her ‘If We Are Judge, Jury and Executioner We Become No Better Than The Criminals We Punish’ distinction reflects an opinion she only gains at the end of the mini-series it contrasts nicely with Cloak’s ‘Ours Is A Mission Of Vengeance’ distinction.

Cloak’s powers all come from his cape and his shadowy powers. In the mini-series his opponents are all normal people but he is able to quickly deal with most that are enveloped in his darkness. D10 seemed to be about right to represent this.

Attacks against Cloak, for the most part, are absorbed into his cloak. I decided to use Intangibility to represent this rather than the Invulnerable SFX as he is knocked out at one point.

His teleportation is limited to within New York so I kept it at a low level. Normally others can only travel within his cape if accompanied by Dagger (whose light prevents them from going mad or freezing).

Cloak is frequently presented as an equal, if not greater, threat than the criminals they face. The Berserk and Dangerous SFX with the Uncontrollable Limit should make Cloak an unpredictable force that can easily push up the Doom Pool if the player gives in to the temptation to boost his powers. The Counterattack SFX represents the incidences where attackers find their hands freezing after they enter Cloak’s darkness.

Dagger’s power set is centred on her light projection. Her light daggers are typically used offensively but with the Healing SFX they can also cure others (even removing an addiction to drugs). Her ability to glow is represented by her Light Influence ability.

The Mutant Limit can be added if you wish to use Cloak and Dagger in a later era.

I kept both heroes Specialties limited, since both were teenagers who ran away from home. Cloak has Menace since he spends much of the mini-series intimidating others, while Dagger is a former ballerina, using her agility to avoid being shot with the Acrobatics speciality.

Arguably Cloak displayed some impressive basketball skills before his transformation that could justify an athletics speciality. Their crusade against the criminal elements could also earn them the Crime specialty. There is enough room for growth for them to gain further specialities. Dagger seems on the verge of gaining the Psych speciality for example.

Cloak’s milestones represent his struggle with his endless hunger and his anger at the law that failed to protect him (and killed his friend). Dagger’s represent her devotion to Cloak and her crusade to protect other innocents (as opposed to Cloak’s mission of vengeance).

USING CLOAK AND DAGGER

Any New York based campaign concentrating on street-level crime, from drug dealing to prostitution to kidnapping can involve Cloak and Dagger. While most heroes have personal lives that take them away from the grime and the shadows this duo live with it every day and all night.

Their vigilante agenda can be used to explore just how far heroes should be allowed to deal out their own justice. The point is made in the mini-series that emotions can cloud a person’s judgement of what justice is which is why the objective nature of the law is important.

Will heroes oppose Cloak and Dagger? If they are confronted with the worst that humanity has to offer will their own judgement be affected? Will this allow them to understand why Cloak and Dagger do what they do?

Cloak is on the verge of becoming a villain himself. Dagger and her light keeps him sane but what if she isn’t there or she can’t bring him back? Other heroes could be tasked with stopping him if his hunger gets the better of him.

If one of the PCs is badly hurt or an NPC is poisoned or becomes an addict they might seek out Dagger and her healing light. If the PCs begin hunting her Cloak might over-react to protect her.

HIGHLIGHTS

The mini-series is a very dark story, showing the worst of New York. It seems a million miles away from the Baxter Building and the Avengers Mansion. Everyone seems to agree that there is very little hope for humanity.

The villains here are street gangs who prey on young runaways, pimps beating their drugged up hookers and mad men poisoning aspirins. Cloak and Dagger begin the mini-series believing that they are justified in killing these evil people and the reader might just agree.

Cloak almost looses himself as he takes it upon himself to feed on the evil and shun Dagger’s light. It is thanks to a cop and priest that they understand that the light and the dark need each other.

Really this is a three part story with the 4th issue concentrating on the origin of the duo. For most of the mini-series they are very enigmatic, so this was a nice way to reveal their secrets. I particularly liked how much of the page was contained within a speech bubble, with Cloak or Dagger in the corner of the page to illustrate they were explaining their background to their audience.

I’d recommend this to anyone looking to get a feel for a gritty 80s campaign.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: