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Thor: Riding With Thunder

AFFILIATIONS

 

SOLO BUDDY TEAM
D10 D6 D8

thorbikerofthunderDISTINCTIONS

HUMBLED GOD OF ASGARD

WHERE I RIDE, I RIDE ALONE

ETERNAL WANDERER

POWER SETS

GOD OF THUNDER

SUPERHUMAN DURABILITY D10

RESISTANCE (ELECTRICITY) D12

SUPERHUMAN STAMINA D10

 

SUPERHUMAN STRENGTH D10

CHAINS OF A GOD  D10

SFX: Second Chance. Spend 1PP to reroll when using any God of Thunder power.

SFX: Afflict. Add a D6 and step up your effect die by +1 when inflicting Entangled complications with Chains of a God.

SFX: Unleashed. Step up or double any God of Thunder power set for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

Limit: Transformation. Shutdown God of Thunder Powerset and gain 1 PP. To reactivate must have access to Mjolnir and if during an action scene must make a roll vs Doom Pool.

Limit: Conscious Activation. If stressed out, asleep or unconscious shutdown God of Thunder Power set. Recover Power set when stress is recovered and you are able to access Mjolnir.

MJOLNIR, THUNDER CYCLE

SUPERHUMAN SPEED D10

WEATHER CONTROL D10

FLIGHT D8

 

TELEPORT D12

SFX: Absorption On a successful reaction against Energy or Magical attacks, convert your opponent’s die into a Mjolnir, Thunder Cycle, stunt or step up a power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.

SFX: Focus. If a pool includes a Mjolnir, Thunder Cycle power you may replace two dice of equal size with one die +1 step larger.

Limit: Gear. Shutdown Mjolnir, Thunder Cycle Power set and gain 1 PP. Take an action vs Doom Pool to recover.

SPECIALTIES

 

COMBAT EXPERT D8

MYSTIC EXPERT D8

 

VEHICLE EXPERT D8

MEDICAL EXPERT D8

 

 

MILESTONES

FINDING AMERICA

1 XP when you talk about local customs, people or landmarks
3 XP when you arrive at a town, city or state you’ve not been to before
10 XP when you have visited all 50 states or leave the US

GOD ON THE RUN

1 XP when you talk about your journey, either where you’ve been or where you are going, or you refuse an invitation to stay
3 XP when you fight a pursuer or protect locals from their actions
10 XP when you decide to stay for good and confront your pursuers or vow to never stay in one place again

HISTORY

Thor was bound to the mortal Donald Blake to teach him to be humble. While Thor protected Midgard heroically both alone and alongside the Avengers he was frustrated at the frailty of his human form.

Despite the warnings of Odin Thor sought out means to heal Doctor Blake using both magic and science to achieve his goals. His victory was short-lived as his father removed the hammer Mjolnir.

It was transformed into a motorcycle, requiring Donald Blake to be riding it in order to activate the transformation to change him into Thor. Thor himself was weakened by the chains he was forced to wear. Odin showed some mercy in that Thor could use these chains as weapons (which he nicknamed Toothgnasher and Toothgrinder after the goats that pulled his chariot).

Odin forbade Thor from returning to Asgard until he could prove that he truly knew the people of the land. That he understood what it was like to be a mortal in the United States.

Loki learned of these changes and realised that Thor was more vulnerable than ever. Before Doctor Blake could carry the key to his transformation around with him but now he’d have to be astride his motorcycle to change.

Assembling others who wished to strike against Thor Loki pursued him. No longer could Donald Blake live in peace in New York or practice as a doctor. He would always have to be either on his motorcycle or staying one step ahead of his attackers.

So now Donald Blake and Thor drive across the country. Where ever they go they seek to understand the locals and help them where they can. They must forever be on the move, never staying in one place for too long for fear of endangering those around them.

Thor still finds time to aide the Avengers, using Mjolnir’s ability to teleport to go where he is needed. Occasionally Captain America will join him on the road upon his own motorcycle but mostly where the thunder god rides, he rides alone.

 

COMMENTARY

This take on the iconic character grew out of the article ‘The Joy Of Xp’. I was thinking about how I could take Thor in a new direction and considered making him into a biker. Our game is set in the 60s and this would tie into the feel ‘Easy Rider’ combined with the classic ‘Man on the Run’ theme of ‘The Incredible Hulk’ television series.

This interpretation of the character could also turn up in an alternative Earth for the Avengers: Infinite to encounter.

The Humbled God Of Asgard Distinction is a reminder of his new status. While it can be used positively to reflect that he is still more than mortal it can be used negatively to indicate that he is weaker than he once was.

Where I Ride, I Ride Alone can be used positively when Thor is riding his cycle alone. Used negatively it can reflect his loneliness or his belief that he must do things alone.

Eternal Wanderer can be used as a negative to reflect his lack of attachment or his current predicament forcing him to continue his travels. Used positively it can reflect skills or knowledge he has gathered as he travels across the country.

His God of Thunder illustrates his weakened state, his powers around a D10 rather than a D12 (with the exception of his ability to resist electricity). He is still a force to be reckoned with and the SFX: Afflict lets him entangle his foes. When he needs to he can also use the SFX: Unleashed to push his powers back to his god status.

The Limits for this power set reinforce his new vulnerability. If he is denied Mjolnir he can’t transform into Thor. Furthermore if stressed out or he falls unconscious he’ll transform back into Donald Blake. This means after each nights rest it will be Blake that awakens so he better know where he can find his motorcycle.

Now Mjolnir is no longer a hammer most of its powers relate to movement. On the ground it can travel at superhuman speeds and while it can fly it is much slower (Odin’s hint that Thor should remain grounded). The teleportation allows Thor to go to remote locations at moments notice (allowing you to have adventures with the Avengers or let Thor explore space).

I included the SFX: Focus to allow it to be used in combination with Thor’s other powers. When he is riding Mjolnir he can step up dice back to the D12 he is used to.  This could be especially devastating if he uses it to ram into an opponent or strike them with his chains as he rides by (maybe dragging them behind him).

His specialities are kept at expert to represent his relative inexperience. Now Thor is spending his time riding a motorcycle it seems appropriate to give him the Vehicle speciality (which should encourage him to use Mjolnir as much as a possible) but you reduce or remove this if you don’t want the god of thunder being so familiar with modern technology.

The Finding America milestone rewards Thor for learning more about locals and where they live. The 3 xp each time they go to a new town or city should encourage them to keep moving with the natural goal being to visit every state. Hopefully that could provide material for plenty of adventures.

The God On The Run reminds Thor of the threat that is pursuing him. He can never relax or accept hospitality. There could always be someone about to catch up to him (although should he fight them he will get 3xp). Ultimately he must take a stand against them, shutting down this milestone, but not before the Watcher has introduced several ‘villain of the week’ style adventures.

This is just a starting point for this version of Thor. You can use XP to develop his skills and abilities. Over time, as Milestones are hit and new ones open up, Thor could go in a completely new direction.

Will Thor find what he is looking for? Who will he meet along the way? Can he end his exile and will he want to? Will Loki forever be chasing after him or might he join his brother on his quest?

The answers are for you to discover.

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One comment on “Thor: Riding With Thunder

  1. That’s pretty neat. I love that MHR works so well with “what if” stories.

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