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LA CHAMPIONS

Presented here is the basis for a street level campaign. It changes a few minor details of established continuity to put together a group of heroes whose abilities should complement each other.

HISTORY

Earth 8764532….

The West Coast Avengers was supposed to be a chance for Hawkeye to prove that he could be a leader. He hand picked his team and with his wife, Mockingbird, by his side his own branch of the Avengers were poised to make their mark.

As always things are never that simple. Time and again his leadership was questioned with members disobeying his orders. Old members of the Avengers joined without asking Hawkeye’s permission and started assuming control.

The stress was already straining his relationship with his wife when the government appointed the US Agent as the new leader of the group. Hawkeye quit the team and was shocked when his wife refused to follow him, preferring to stay with the Avengers.

Heartbroken Hawkeye set out to form his own team, one that would focus on protecting the citizens of LA while the West Coast Avengers focused on larger issues. His team would fight street level crime and help ordinary folk. They’d take their battles into the dark shadows and deal with evil in whatever form it took. They’d be the LA Champions.

His first recruit was the Two-Gun Kid, Matt Hawk. They’d met during an adventure into the past with the West Coast Avengers and the cowboy had followed them to the present. The two were friends and Matt was only too happy to help Hawkeye.

Moon Knight was next. While unstable no one knew the criminal underworld better. While lucid he was a master strategist and detective. He proved valuable in solving crime and tracking down criminals to their lairs.

Ghost Rider was unexpected addition. Currently possessing Daniel Ketch Ghost Rider was seeking out a minor drug dealer who had beaten his girlfriend to death. The LA Champions we already raiding the warehouse where the dealer kept his drugs when they encountered Ghost Rider. They found that their mission to punish the guilt made them allies.

As the LA Champions they try to patrol the city on a nightly basis, seeking out those who are in trouble. During the day Hawkeye mans the hotline he has setup, where people can call to report problems for the group to look into.

Their focus has been on fighting organised crime and street gangs. This is made more difficult to the presence of super powered crime bosses Graviton, DeathWatch and Tiger Shark.

No matter how much Hawkeye tries to keep them grounded the group still ends up fighting super villains, the supernatural and creatures from outer space. Not that the rest of the team mind dealing with craziness.

The biggest problem the group has is that it is comprised primarily of loners. This is fine when the group split up but when they have to fight together (which they do on a increasingly frequent basis) they lack cohesion that makes them vulnerable.

Two-Gun Kid is Hawkeyes biggest supporter but can’t offer any solution. Moon Knight is already hinting that he wants to be put in charge of he’ll leave and Ghost Rider has shown no signs of loyalty, not hiding the fact that he’ll leave if they get in the way of his mission.

For the moment the LA champions are doing good work in the city. They’ve scored some major victories, even if the rest of the world hasn’t noticed. How long they continue to do so depends on whether Hawkeye can prove he is the leader he wants to be.

TEAM DATAFILES

 

HAWKEYE

hawkeyeAffiliations: Solo D10, Buddy D6, Team D8

Distinctions: Modern Day Robin Hood, Something To Prove, Heart Broken

POWER SET

BOW AND ARROWS

Arrows D8     Swing Line D6

SFX: Afflict: Add D6 and step up your effect die by +1 when inflicting Entangled or Neutralising complications when using Arrows

SFX: Focus: If a pool includes Bow and Arrows power, you may replace two dice of equal size with one die +1 step larger

Limit: Gear: Shutdown Bow and Arrows and gain 1PP/Doom Dice. Take an action vs. doom pool to recover

TOOLS OF THE TRADE

SKY CYCLE (Flight): D8  REINFORCED COSTUME (Durability): D8

HEARING AID (Senses): D6 

SFX: Multipower: Use two or more Tools of The Trade powers in a single dice pool at –1 step for each additional power.

Limit: Gear: Shutdown Tools Of The Trade and gain 1PP/Doom Dice. Take an action vs. doom pool to recover

Limit: Sensitive Hearing: When successfully targeted by a Sonic attack either step up Physical Stress or shutdown Hearing Aid

SPECIALITIES

Acrobatic Expert D8 Combat Expert D8 Vehicle Expert D8

GHOST RIDER (II)

ghostrider2Affiliations: Solo D10, Buddy D8, Team D6

Distinctions: Spirit of Vengeance, Wrestling With Demons, On A Mission

POWER SET

CURSED FORM

Chain D8 Superhuman Durability D10 Penance Stare D10 Enhanced Reflexes D8 Godlike Stamina D12 Superhuman Strength D10

SFX: Counterattack: On a reaction against Physical Stress attack action, inflict Physical Stress with your effect die at no PP/doom dice cost or spend a PP/doom dice to step it up by +1

SFX: Dangerous: Add a D6 to your dice pool for an attack and step back highest die in pool by –1. Step up Physical Stress inflicted by +1

Limit: Exhausted: Shutdown any Cursed Form power to gain 1PP/Doom Dice. Recover power by activating an opportunity or during a Transition Scene

Limit: Growing Dread: Both 1 and 2 on  your dice count as opportunities when using a Cursed Form power

GHOST CYCLE

SUPERHUMAN SPEED D10

SFX: Second Chance: Spend 1 PP/Doom Dice to reroll when using Chost Cycle power.

Limit: Gear: Shutdown Ghost Cycle and gain 1PP/Doom Dice. Take an action vs. doom pool to recover

SPECIALITIES

Menace Master D10 Vehicle Master D10

TWO GUN KID

twogunAffiliations: Solo D10, Buddy D8, Team D6

Distinctions: Old West Cowboy In The Modern Day, Homesick, Justice Has To Mean Something 

POWER SET

HENCE THE NAME

Two Guns D6 Fastest Gun In The West (Enhanced Reflexes): D8

SFX: Focus: If a pool includes Hence The Name power, you may replace two dice of equal size with one die +1 step larger

SFX: Burst: Step up or double a Hence The Name power against a single target. Remove the highest rolling die and add 3 dice for your total

SFX: Area Attack: Add a D6 and keep an additional effect die for each additional target

Limit: Gear: Shutdown Hence The Name and gain 1PP/Doom Dice. Take an action vs. doom pool to recover

GIFTS OF THE MODERN AGE

SKY CYCLE ‘Lightening’ (Flight): D8  Tracker (Senses): D6

SFX: Multipower: Use two or more Gifts Of The Modern Age powers in a single dice pool at –1 step for each additional power.

Limit: Gear: Shutdown Gifts Of The Modern Age and gain 1PP/Doom Dice. Take an action vs. doom pool to recover

SPECIALITIES

Combat Expert D8 Crime Expert D8 Horse Riding Master D10

MOON KNIGHT

A write-up of Moon Knight can be found here

ENEMIES

 

GRAVITON

gravitonAffiliations: Solo D10, Buddy D8, Team D6

Distinctions: Los Angles Will Be Mine!, I Control Gravity Itself!, My Power Sets Me Up Amongst The Gods!

POWER SET

GRAVITY CONTROL

Gravity Control D10 Crushing Beam D10 Gravity Forcefield D12 Superhuman Flight D10

SFX: Focus: If a pool includes Gravity Control power, you may replace two dice of equal size with one die +1 step larger

SFX: Unleashed: Step up or double any Gravity Control power for one action. If the action fails, remove a die from the doom pool equal to the normal rating your power die.

SFX: Area Attack: Add a D6 and keep an additional effect die for each additional target

Limit: Conscious Activation: If stressed out, asleep,or unconscious, shutdown Gravity Control. Recover Gravity Control when stress is recovered or you awake. If Mental Trauma is taken, shutdown Gravity Control until trauma is recovered.

SPECIALITIES

Crime Expert D8 Science Master D10 Tech Expert D8

HISTORY

Having clashed with the Avengers several times Graviton felt he was up to the challenge of taking over the criminal underworld of LA. At heart he is still a physicist, not a natural criminal. His powers make him arrogant, unable to anticipate failure.

After a recent confrontation with the West Coast Avengers Graviton is keeping a low profile. He has established a small criminal empire, using his powers to eliminate rivals and protect himself.

His powers make him formidable but the LA Champions are determined to prove they can deal with him themselves. They chip away at his empire, undermining Graviton and inflicting mental stress, his real weakness.

They are playing a dangerous game as one day Graviton may snap and unleash the full extant of his powers, possibly triggering a massive earthquake.

DEATHWATCH

deathwatchAffiliations: Solo D10, Buddy D6, Team D8

Distinctions: Let’s Make A Deal, Devil In Disguise, Everyone Is A Sinner

POWER SET

TRANSLORD

Death Aura D10, Enhanced Durability D8, Memory Mimic D8, Enhanced Reflexes D8, Enhanced Stamina D8, Enhanced Strength D8

SFX: Dangerous: Add a D6 to your dice pool for an attack and step back highest die in pool by –1. Step up Physical Stress inflicted by +1

SFX: Counterattack: On a reaction against Physical Stress attack action, inflict Physical Stress with your effect die at no doom dice cost or spend a doom dice to step it up by +1

SFX: Life Drain: On a Successful attack using Death Aura step back Physical Trauma and Stress by 1 or spend Doom dice to step back by 2.

Limit: Exhausted: Shutdown any Translord power to gain Doom Dice. Recover power by activating an opportunity or during a Transition Scene

NEVER UNARMED

Pistol D6 Katana D8

SFX: Dangerous: Add a D6 to your dice pool for an attack and step back highest die in pool by –1. Step up Physical Stress inflicted by +1

Limit: Gear: Shutdown Never Unarmed and gain /Doom Dice. Take an action to recover

SPECIALITIES

Crime Master D10 Menace Expert D8 Mystic Master D10, Psych Expert D8

HISTORY

Originating from another dimension the being known as DeathWatch posed as the crime boss Stephen Lords in New York. After a confrontation with Ghost Rider and a power struggle with Kingpin he moved his operations to LA.

DeathWatch employees demonic forces, particularly the Deathspawn from his native dimension. He is also capable of imbuing others with supernatural powers in exchange for their souls.

Ghost Rider has encouraged the LA Champions to oppose DeathWatch but they need little encouragement. His criminal operations would be bad enough without the fact he is spreading corruption and demonic influence into the city.

DeathWatch is amused by their defiance and is attempting to defeat them by corrupting Moon Knight. He has secretly approached the vigilante, taking advantage of his instability, to offer him a deal to be freed of his madness and servitude in exchange for betraying his team mates. Moon Knight has refused so far but he also hasn’t told the LA Champions about the encounter.

TIGER SHARK

tigersharkAffiliations: Solo D10, Buddy D8, Team D6

Distinctions: I Smell Fresh Meat, I Control The Sea, Time To Prove I’m A Big Fish

POWER SET

GENESPLICED WITH A SHARK

Bite D8, Enhanced Durability D8 Swimming D10 Enhanced Stamina D8 Superhuman Strength D10

SFX: Natural Environment: In water all Genespliced With a Shark powers step up by 1

Limit: Exhausted: Shutdown any Genespliced With a Shark power to gain 1PP/Doom Dice. Recover power by activating an opportunity or during a Transition Scene

SPECIALITIES

Crime Expert D8 Menace Expert D8

HISTORY

Tired of being seen as nothing more than a mindless thug Tiger Shark has established a criminal empire in docks and harbours of LA, specialising in importing both drugs, weapons and people.

When the Coast Guard get to close to his shipments he gets his hands dirty, attacking their vessels to make them back off. He rules through fear, well known for eating those who betray him.

The LA Champions have clashed with Tiger Shark and his loyal gangs several times. Tiger Shark always make sure that these confrontations occur near the sea so that he can boost his powers and swim away when the tide turns against him.

 

THE TURNCOATS

turncoatsAffiliations: Solo D4, Buddy D6, Team D8

SKRULL POWER TRAITS

Shapeshifting D8 Alien Weaponry D8

SPECIALTIES

Combat Rookie D6 Cosmic Expert D8

HISTORY

Their parents expect them to one day conquer worlds. For the moment these teenage Skrulls are practicing by taking over the gangs of LA. They typically appear human gang members, known from their distinctive habit of wearing half of their jacket inside out.

They use their shape-shifting ability to infiltrate other gangs. This allows them to steal from other gangs and leak incriminating information to the police. The Turncoats also know when their rivals are planning to attack them.

Sooner or later the compromised gang will know they’ve got a traitor in their midst. When this happens the Turncoat will either shift blame or lead their hunters into an ambush. Not only do the Skrulls have the advantage of their shape shifting abilities but alien technology.

The LA Champions have only recently sensed that something isn’t right about the increased gang violence and the rise of the Turncoat gang. Once they discover their secret they’ll have to wonder where the teen Skrulls parents are and has LA already been compromised.

STORY LINES

A missing DEA agent’s body washes up on the shore, apparently eaten by a shark. Is Tiger Shark guilty or is he being set up?

The Punisher comes to LA to clean up crime in his own distinctive way. Is he a potential new recruit for the LA Champions or opponent?

DeathWatch frees a convicted serial killer during a prison transfer. The LA champions must find him before DeathWatch can make a deal and imbue the serial killer with demonic powers.

The bloody murder of several gang members seems to be the handiwork of Moon Knight when one his moon crescents are found at the crime scene. Due to recent blackouts Moon Knight can’t remember if he did it. While Ghost Rider doesn’t see a problem Hawkeye wonders if he can keep Moon Knight on the team.

Kree teens turn up hunting the Turncoats. They know they are disguised as human teenagers and aren’t discriminating in their hunt. The LA Champions must stop them before innocent teens are caught in the crossfire.

Tremors indicate that LA is about to be hit by a major earthquake. Will Graviton make the situation worse or can he be persuaded to prevent a disaster?

A hole in time opens up to the Old West. Is it time for Two Gun Kid to head home? If he does both he and Hawkeye know the team will likely fall apart.

Someone is kidnapping children from the street and Ghost Rider has gone out of control. The LA Champions discover that the children are part of ritual to control Ghost Rider and freeing him could result in the death of the innocent souls.

While the West Coast Avengers are responding to a crisis that endangers the planet they’ve left their headquarters unattended. Hawkeye is alerted to a break in and when the LA Champions respond they find Graviton, DeathWatch and Tiger Shark have all turned up to try and steal Avenger technology.

The LA Champions are tipped off to a latest shipment of people smuggled in by Tiger Shark. They find that they are all young mutants, escaping persecution in their native country. Is Tiger Shark planning to turn them into weapons and what will the X-Men do when they arrive to investigate?

DeathWatch has mortally wounded Graviton in a violent confrontation. Problem is that Graviton’s powers have gone out of control, threatening to crush the whole city. Can the LA Champions save his life and should they?

A Skrull ship comes looking for the Turncoats but crashes. Not only does it cause massive property damage the dangerous technology it contains is scattered over the city. The race is on to stop it falling into the wrong hands.

The Hobgoblin comes to LA to try to establish his own crime empire there. Is there enough room for him or will his presence spark a Gang War? The LA Champions get some help from a friendly neighbourhood expert in the Hobgoblin, the Amazing Spider-Man!

Mockingbird offers to reconcile with Hawkeye on the condition that he rejoins the Avengers and abandons the LA Champions. Will Hawkeye betray his team for love and is Mockingbird who she appears to be?

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2 comments on “LA CHAMPIONS

  1. Thank you so much for this . It is truly Awesome , ( also just the kind of thing my group has been wanting ) so many hooks and story elements too .
    I said awesome before because this one post could be utilised to play out a looong campaign .
    I for one and for what its worth am overjoyed thank you very much for all your hard work .

  2. […] companion to the LA Champions campaign. They can be combined together to provide an expansive […]

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