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A companion to the LA Champions campaign. They can be combined together to provide an expansive setting.


Earth 8764532….

West Coast Avengers was established to ensure that both sides of the country were protected. Long serving members were chosen to establish the group, with Hawkeye given the chance to lead the team.

The original line-up didn’t last long, with Vision and Scarlet Witch leaving the team for personal reasons. Things didn’t improve when the government meddled in their affairs through the Commission. When they placed US Agent in charge Hawkeye left.

It wasn’t the first time that US Agent had stepped into the shoes of another hero. Stubborn and more than little unstable he believed that he was the right man for the job. Those who disagreed were welcome to leave.

Mockingbird was one of the members to stay, even though it meant she was separated from her husband. As a former SHIELD agent she appreciated US Agents strong leadership and no nonsense attitude.

The third member of the group was Marrina, formerly of Alpha Flight. She’d recently learnt of her alien nature and had her savage nature awakened. These problems and her own shame at her monstrous changes forced to leave her husband Namor and former team mates to join the West Coast Avengers.

This trio form the core of the group.

Hank Pym had recently given up his heroic identity and insisted that he was only there in a support capacity. He can always be found working on new gadgets to help the team in the field or providing technical or scientific advice on anything they find.

His ex-wife, Wasp, can also be found staying at the West Coast Avengers headquarters, although she insists she is on holiday. When not attending business meetings or fashion shows for her latest designs she can be found by the pool working on her sun tan.

None the less if there is an emergency she is ready to join the group. US Agent finds her presence irritating as she will criticise his decisions and attempt to take control of the group. Her senior status within the Avengers is the only thing preventing US Agent from forcibly ejecting her.

Another ‘guest’ is Wonder Man. Recently returned from the dead he is attempting to resurrect his career. Virtually invulnerable he hopes to become the ultimate action star, performing his own stunts.

Between jobs he is happy to join the group, providing some much needed power. While US Agent finds Wonder Man’s desire for fame distasteful he can at least follow direction. US Agent is also all to willing to use Wonder Man as a human shield in combat.

The West Coast Avengers, for the most part, want to prove that they are the equal of their East Coast counterparts. This competitiveness can be healthy to motivate the group but on occasion US Agent can only view the East Coast Avengers as rivals, rather than allies.

LA has turned out to be a difficult place to protect, where friends and enemies are not always obvious. This has only fuelled US Agent’s paranoia. He finds it hard to trust anyone, even his own teammates.

Mockingbird finds herself defending him more frequently, which is bringing her closer to him. This makes her feel very guilty as she still has feelings for Hawkeye and knows he must view this as a betrayal.

Marrina finds it difficult to connect with her team mates. She wanted to find her humanity but finds herself alone. On missions they encourage her to unleash her savage side more and more frequently.

Hank wanted a new start but finds it difficult with Janet around. Worse still she is ignoring him. His old urge to get her notice is beginning to resurface. He finds more excuses to come out of retirement ‘one more time’ and use his growth powers to help.

The team still lacks cohesion. Unless something changes the group will break apart or, worse, suffer defeat. They have to learn to work together and trust each other. Only then do they have any chance of preventing the many insidious forces in LA from succeeding.





usagentAffiliations: Solo D10, Buddy D8, Team D6

Distinctions: Embodiment of Modern America, In The Shadow Of A Living Legend, Volatile & Paranoid



Superhuman Stamina D10 Superhuman Strength D10

SFX: Berserk: Add a die from the doom pool to one or more attack actions. Step up/down doom pool by +1 for each action; return it to the doom pool when you’re done.

Limit: Growing Dread: Both 1 and 2 on your dice count as opportunities when using a Power Broker Augmentation power.


Shield D8 Chainmail Armour D8

SFX: Area Attack: Add a D6 and keep an additional effect die for each additional target.

Limit: Gear: Shutdown Government Issue and gain 1PP/Doom Dice. Take an action vs. doom pool to recover.


Combat Expert: D8 Menace Expert: D8


mockingbirdAffiliations: Solo D10, Buddy D8, Team D6

Distinctions: Former SHIELD agent, Heart Torn Between Two Men, Love Is A Weapon



ATTACK D6 Leaping D6

SFX: Second Chance: Spend 1 PP/Doom Dice to reroll when using any Battle-Stave power.

Limit: Gear: Shutdown Battle-Stave and gain 1PP/Doom Dice. Take an action vs. doom pool to recover.


Durability D8

SFX: Immunity: Spend 1 PP/Doom Dice to ignore stress, trauma or complications from fire.

Limit: Gear: Shutdown Costume and gain 1PP/Doom Dice. Take an action vs. doom pool to recover.


Acrobatic Master: D10 Combat Expert: D8 Covert Expert: D8 Science Expert: D8


marrinaAffiliations: Solo D8, Buddy D6, Team D10

Distinctions: Mute Alien Beauty, Battling The Beast Within, Estranged Wife of Namor



Swimming D10 Superhuman Strength D10 Superhuman Stamina D10 Growth D8 Radar D6 Resistance (Cold) D10

SFX: Afflict: Add D6 and step up your effect die by +1 when inflicting Blindness complication on target due to the oil in your skin.

SFX: Unleashed: Step up or double any Plodex Heritage power for one action. If the action fails then add/remove a die to doom pool equal to normal rating of your power die.

SFX: Multipower: Use two or more Plodex Heritage powers in a single dice pool a 1 step for each additional power.

Limit: Exhausted: Shutdown any Plodex Heritage power to gain 1 PP/Doom dice. Recover power by activating an opportunity or during a transition Scene.

Limit: Rage: When suffering Physical or Emotional stress also take Mental stress as your savage nature takes over.


Combat Expert: D8 Oceanography Master: D10

Wonder Man

wondermanAffiliations: Solo D6, Buddy D10, Team D8

Distinctions: Fame Hungry, I’m A Movie Star!, No Longer Human


Superhuman Durability D10 Superhuman Stamina D10 Superhuman Strength D10 Resistance Heat/Cold D10

SFX: Invulnerable: Spend 1 PP/Doom Dice to ignore Physical Stress or Physical Trauma unless caused by magic.

Limit: Exhausted: Shutdown any Ionic powers to gain 1 PP/Doom dice. Recover power by activating an opportunity or during a transition Scene.

Jet Belt

Flight: D6 Enhanced Strength: D8

SFX: Focus: If a pool includes a Jet Belt power you may replace two dice of equal size with one die +1 step larger.

Limit: Gear: Shutdown Jet Belt and gain 1PP/Doom Dice. Take an action vs. doom pool to recover.


Combat Rookie: D6 Psych Rookie: D6 Acting Expert: D8


waspAffiliations: Solo D6, Buddy D8, Team D10

Distinctions: Founding Avenger, I’m On Holiday!, The Fabulous Janet van Dyne



Shrinking D10, Flight D6, Wasp Stinger D6, Enhanced Strength D8

SFX: Burst: Step up or double a Wasp Powers die against a single target. Remove the highest rolling die and add 3 dice for your tool.

Limit: Exhausted: Shutdown any Wasp Powers power to gain 1 PP/Doom dice. Recover power by activating an opportunity or during a transition Scene.


Acrobatic Expert: D8 Business Expert D8 Combat Expert: D8 Psych Expert: D8


pymactionscientistAffiliations: Solo D6, Buddy D10, Team D8

Distinctions: I’m Retired, On The Path To Redemption, Science Will Save Us!



Pym Shrink Ray D10 Shrunk Pym Jet D10, Transmutation Beam D8, Mimic D10

SFX: Constructs: Add a D6 and step you your effect die by +1 when using My Latest Invention to create assets

SFX: Versatile: Split Mimic into 2D at 1 step, or 3D at –2 steps.

Limit: Gear: Shutdown My Latest Invention and gain 1PP/Doom Dice. Take an action vs. doom pool to recover.


Growth/Shrink D10, Superhuman Strength D10, Enhanced Stamina D8

Insect Control D8

SFX: Area Attack: Add D6 and keep an additional effect die for each additional target.

Limit: Growing Dread: Both 1 and 2 on your dice count as opportunities when using a Old Bag of Tricks power.


Science Master: D10, Tech Master: D10, Vehicle Expert: D8





chamAffiliations: Solo D10, Buddy D8, Team D6

Distinctions: Master of Disguise, Do You Know Who I am?, King of Secrets



Shapeshifting D8

SFX: You Wouldn’t Hit Me, Would You?: By disguising yourself as someone vulnerable or someone known to the attacker you make them pause, allowing you to step up shape shifting 1 step when used defensively. Spend 1 Doom dice to inflict emotional stress equal to your effect die should they successfully hit you.

Limit: Gear: Shutdown My Latest Invention and gain Doom Dice. Take an action vs. doom pool to recover.


Covert Master: D10 Crime Expert: D8 Psych Master: D10


In a city where image is everything and the celebrity is king the Chameleon has found a new home. His social life has improved considerably as he possesses as celebrities to attract women, dine for free and live in their homes while they are away.

It isn’t all pleasure. Chameleon has found a lucrative business in blackmail. He has gathered the dirty secrets of many well known personalities, both in the world of showbiz, politics and business.

Both Wasp and Wonder Man have individually brought the Chameleons activities to the West Coast Avengers attention, as his actions have affected their social circle. Lacking any real super powers Chameleon has had to resort to distractions and confusion to stay one step ahead of them.

Unwilling to leave Chameleon has begun  taking over a variety of organisations, both legal and illegal, to make their lives more complicated. He stays in the shadows as much as possible, so that they can never be sure if he is responsible for making their lives miserable.



The Book of Darkhold is a powerful mystic tome, containing arcane knowledge gathered over a million years by a dark god. It is a powerful magical artefact in its, able to bestow mystical powers on others and summon dark creatures to defend it.

Passing through several hands, including Doctor Strange and Dracula, it has now come to reside within LA. The cult of Darkhold has formed around it, to both keep it safe and revel in its powers.

Darkhold cultists have infiltrated every facet of the city. They court the wealthy, the influential and powerful often posing as a benign new-age religion. As new members reach the inner circles they learn the true nature of the cult. By that time they are within its grasp.

The West Coast Avengers clashed with the Darkhold cult initially while investigating a series of abductions. The group infiltrated a Darkhold stronghold just as their helpless victims were sacrificed to allowed a demon to enter our realm. Luckily the group were able to push it back but not before the cultists had escaped.

Since then the West Coast Avengers have foiled several supernatural plots, despite knowing little of the mystical world. They have faced opposition from the law and their own members (Wonder Man in particular) who see Darkhold as a harmless faith with some rogue members who take things too far.


enchantressAffiliations: Solo D6, Buddy D10, Team D8

Distinctions: Unnatural Beauty, Insanely Jealous, Men Are But Pets



Superhuman Durability D10 Superhuman Strength D10, Superhuman Stamina D10, Resistance to Disease D10

SFX: Second Wind: Before you make an action including an Asgardian power, you may remove a Doom die equal to your Physical stress die and step up the Asgardian power by +1 step for this action.

Limit: Exhausted: Shutdown any Asgardian power to gain Doom dice. Recover power by activating an opportunity or during a transition Scene.


Sorcery Mastery D10 Mystical Bolts D10 Mind Control (Men) D8 Shapeshifting D6

SFX: Focus: If a pool includes a Mistress of Magic power you may replace two dice of equal size with one die +1 step larger.

SFX: Constructs: Add a D6 and step you your effect die by +1 when using Mistress of Magic to create assets.

Limit: Conscious Activation: If stressed out, asleep or unconscious shutdown Mistress of Magic. Recover when stress recovered or you awake. If mental trauma is taken shutdown Mistress of Magic until trauma recovered.


Mystic Master D10 Psych Expert D8


Seeking to be worshipped and adored in the modern world Enchantress has come to Hollywood to stake her claim as the most beautiful woman on the planet. So far she has secured contracts with several model agencies and is set to star in a number of films. Still it is not enough.

She has established a rivalry with Wasp, creating her own clothing and perfume range. Her goal is for all men to desire her and all women to want to be like her. Those who resist or claim to be more beautiful than her must be destroyed.

Enchantress has already gathered quite a following. When in public she surrounds herself with enslaved men, both to act as her bodyguards and her agents. This is usually enough to prevent a direct confrontation.

For the moment she is content to play games, vexing the West Coast Avengers at every turn. If her hand is forced she will not shy away from unleashing the full power of magic upon the foolish heroes.



Established by Curtiss Jackson the company they provide clients with super powers. Over seen by Doctor Karl Malus (Science Master: D10) their procedures are highly experimental with 50% of subjects dying or being horribly deformed during the process.

Their main clients were those who participated in the Unlimited Class Wrestling Foundation until it was shutdown. US Agent also owes his powers to the augmentation process. The company has been employed by a variety of criminal organisations, to provide their members with super powers.

They have also been known to addict clients to a drug that they claim they need in order to live (in fact the addict only has to survive a painful withdrawal process). They use this to blackmail clients into performing jobs for them.

The West Coast Avengers has shutdown several branches of Power Broker Inc but they always seem to setup shop somewhere else in LA. On the occasions in which staff have been arrested they are always able to get released due to their high price lawyers.



xemnuAffiliations: Solo D10, Buddy D8, Team D6

Distinctions: The Most Powerful Mind In The Universe, Media Mogul, Look Into My Eyes



Superhuman Strength D10 Superhuman Durability D10 Atmos-sphere D8 Mind Control D12 Telepathy D12 Superhuman Senses D10

SFX: Afflict: Add a D6 and step up your effect die by +1 when inflicting Mental Block complication on a target.

SFX: Area Attack: Add D6 and keep an additional effect die for each additional target.

SFX: Versatile: Split Mind Control into 2D at –1 step or 3D at –2 steps.

Limit: Exhausted: Shutdown any Titan in Body and Mind power to gain Doom dice. Recover power by activating an opportunity or during a transition Scene.


Cosmic Master: D10, Science Master: D10, Psych Master: D10, Tech Master: D10


With a history of using mind control using media it was only natural that Xemnu would eventually find his way to LA. Using mind controlled puppets he has acquired numerous television companies and movie studies.

He is awaiting the day when everyone is watching one of his television channels or movies to take over the entire planet in an instant. In the meantime any one who watches media he produces can come under his influence.

Xemnu is using this power to secure his position in Hollywood. The greatest threat to his current plans are the West Coast Avengers. To this end he has had one of his movie studios employ Wonder Man and place the superhero under his influence.

Wonder Man is unaware that when he turns up on set he first tells Xemnu everything the heroes are doing before he begins shooting. Xemnu has programmed Wonder Man to follow his commands and is sabotaging the group from the inside.

Each time the West Coast Avengers get close to detecting his presence in the city he will engineer a distraction. His almost unlimited resources and ability to control others allows him to make sure there is always a more pressing emergency for them to deal.


Enchantress has learnt about the presence of the book of Darkhold. Using her powers she is bewitching cultists to give up its location. The West Coast Avengers must stop her before she combines its dark powers with her own.

A major celebrity turns up dead, yet eye witnesses place him at an exclusive nightclub. Investigating the West Coast Avengers find Chameleon assumed the dead celebrities identity but had no hand in his murder. Can the West Coast Avengers persuade him to act as human target to draw out the assassin and why did someone want the celebrity dead?

The Commission want proof of the West Coast Avengers skills and task them to attack an off shore military base. When the soldiers fight back with live rounds it is clear that the West Coast Avengers have been set up. The question is which of their manipulative enemies is responsible and how do they clear their name?

Namor demands his wife back and threatens to unleash a tsunami upon the city unless he gets what he wants. The West Coast Avengers must choose between their team mate Marrina and the fate of LA.

At a televised charity event all the stars turn out, including Wasp, Wonder Man and Enchantress. During proceedings armed gunman hold everyone hostage, live on television. Unknown to the West Coast Avengers this is a plot by Xemnu to watch the proceedings. Can they resolve the situation before Xemnu controls the viewing audience?

Power Broker Inc manage to make US Agent addicted to their drug and blackmail him into calling of the West Coast Avengers investigation into their company. Will he do as they command or suffer through the painful withdrawal?

A motivational speaker is taking LA by storm. Mockingbird suggests that his exclusive team building seminar might help the group. Little do they know that the speaker is none other that Psycho-Man!

A Skrull defector requests the West Coast Avengers grant him sanctuary. To prove his worth he reveals that Mockingbird is actually a Skrull sleeper agent. With Mockingbird gone rogue to prove her innocence (possibly heading to met with her husband) do the West Coast Avengers trust her or try to bring her in?

A spell from the book of Darkhold cloaks LA in perpetual night. With vampires and other supernatural beings storming the streets can the West Coast Avengers form an uneasy alliance with Enchantress to break the spell?

Wonder Man finds himself trapped on a haunted film set. Can he contact the West Coast Avengers to save him when US Agent refuses to believe that ghosts are real? Finding a way to free him requires the West Coast Avengers to solve an arson case from 50 years ago.

Pym’s new submarine is damaged while on a mission. Trapped on the ocean bed with Wasp their air is running out. For one of them to make it out alive one must die. Wasp and Hank try to put their past behind them as the West Coast Avengers race against time to save them.

Aged before their time by one of Enchantress’ spells the group find themselves amongst the residents of a Hollywood retirement home, rubbing shoulders with legends of the past. Can they restore their youth before old age claims them?

The West Coast Avengers get everything they wanted. US Agent is made Captain America, Mockingbird is reunited with her husband, Janet and Hank have just got married, Marrina is not only human but has a voice and Wonder Man just got his Hollywood star. Of course it is to good to be true but who will have the strength to awaken from the mental illusion Xemnu has placed upon them?


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